StarCraft enhanced upon its predecessor Warcraft II, which featured two very similar playable factions, by introducing asymmetry between the models and technologies accessible to its a few races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered during the lesser-recognized 1996 SSI launch War Wind. The device forms 격투기 accessible to Each and every race define its racial identity. The Protoss can industry highly effective and high priced warriors and machinery, whilst the Zerg count on sheer quantities and velocity to overwhelm their opponents.
The compared to method also incorporates the "Archon" option, in which the matches are ostensibly 1v1 but multiple human participant control what is normally managed by one person.